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Pocket God Issue 16 out with brand new comic interface!

At last, issue 16 is now available, and there’s a brand new way to look at it, too!

“Gem Cell Research” continues as the Pygmies, particularly Klik and Teela, pursue their quest to repair the girls’ gem. What are they going to use to help repair it? Well, a laser’s probably their best bet. Um… yes, but where exactly can they get one?

… Uh-oh.

Meanwhile, Moon and Klak continue their dance of sorta-death, Linsee finds herself in a tight spot, and Nooby’s new friend makes a menacing mystery out of himself. The adventure accelerates as the Pygmies discover a new meaning for the word “heroism”!

APE Entertainment also introduces their new comic interface! More interactive, with navigation bars and buttons that make it easier to find the comics you’ve bought and buy the comics you haven’t! Check it out and explore the cool new functionality!

Already the new comic and interface have been reviewed at AppAdvice.com:

> > Check out the article here! < <

We hope you enjoy the latest issue of the Pocket God comic, and don’t forget to check out the Pygmy Peril right alongside it!

Dave quoted in Business Insider article

Dave, along with six other prominent app developers, was recently interviewed by Business Insider regarding the iPhone 5′s rumored larger screen. Will it play havoc on existing games and apps?

> > Read the article to find out! < <

In the meantime, as you can see by Allan’s recent tweet, the next update is going to be a mini-game. Allan’s also said it’s the “nicest” update they’ve done since the Double Rainbow. Programming is underway, so we’ll continue to keep you posted as things develop!

Developer’s Corner quiz answers!

Hey again, guys. I hope you enjoyed Friday’s quiz! Here are the answers and the Pygmy Perils in which those answers appeared.

1) What did Dave say about the tester’s role in game development?

Answer: b) “The tester puts them in check by going out of their way to break the game.” (Pygmy Peril Issue 2.) Dave also went on to say that Allan fulfilled the role of tester, so we can assume that he was considered the most qualified to break things. Klak, watch out!

2) According to Allan, what was Dave’s first complaint about the Pygmies when he first saw them crushed under a huge stone “GOD” in the splash screen?

Answer: a) The pygmies didn’t look like they were in enough pain. (Pygmy Peril Issue 3.) Allan also adds that “a few friends who saw the screen thought it was too mean.” Apparently one of them had a cousin who was crushed under a huge stone word saying “God” and found the whole thing insensitive.

3) How did Dave end up getting his first programming job at Ringler Studios?

Answer: c) He told them he only wanted $20,000 a year. (Pygmy Peril Issue 4.) Dave adds, “In the game industry we work 80+ hours a week so it ends up being a lot less than minimum wage.” It takes dedication to do programming while you’re flipping a coin to decide whether you’ll eat that day!

4) How did Allan and Dave envision the animated Fishmas special at first?

Answer: a) Ren and Stimpy, but with pygmies and death by T-Rex. (Pygmy Peril Issue 5.) Unfortunately, the extreme closeups of polished noses with huge hairs and encrusted boogers would have to be set aside for the more revolting spectacle of fish-slapping.

5) What has Dave claimed to be typical of how he spends his summer?

Answer: c) Telling his friends he can’t hang out on the weekend because of deadlines. (Pygmy Peril Issue 9.) True story: Dave’s friends eventually sent an expedition into his home and found him buried under a sea of computer equipment, pizza boxes, and soda pop cans, dazed and repeatedly whispering C++ code under his breath. Oh, hang on… replace “true story” with “I completely made this up.”

6) Which of these was the plot to one of Allan’s early animated short films?

Answer: b) A man takes some aspirin only to have his head explode. (Pygmy Peril Issue 7.) Allan might have gotten the idea from a Public Service Announcement at the end of He-Man where Man-at-Arms tells kids that pills will make their head explode into tiny living fragments, but it’s doubtful since that announcement doesn’t exist.

7) What did the original design of the comic version of Nooby have that the final design did not?

Answer: a) Two bucked front teeth. (Pygmy Peril Issue 14.) Allan added that he “looked like your standard issue inbred yokel.” Instead of paying a little more to upgrade to the Premium Inbred Yokel (available at finer stores everywhere) both Dave and Allan agreed to take a different tack with the character, and we’re better off for it!

8) Which of the female tribe members does Allan consider to be “a little possessive of Sun?”

Answer: c) Kinsee, the boy-hater, because she considers Sun to be her best friend. (Pygmy Peril Issue 15.) As for the other female tribe members, Moon was a bit too busy jumping off cliffs into seas full of piranha fish to care, and Toola is more “possessive” of her mirror and primitive makeup case.

9) According to Dave, what does Allan “hate thinking about,” “hate drawing” and “just all around feel dirty when he interacts with it in the game?”

Answer: b) Poop. (Pygmy Peril Issue 12.) It’s a good thing Allan’s not disturbed by the concept of six-foot-long Q-tips, or the next update might involve giant cotton swabs flying in and biting the Pygmies’ heads off!

10) In the Pocket God app, what was the problem with the original shark design that Allan later corrected?

Answer: c) It was too realistic-looking. (Pygmy Peril Issue 10.) To correct this, Allan made the shark “a little chubbier.” It made more sense anyway, since Pygmies, as we all know, are loaded with calories.

Hope everyone had fun with the quiz, and we’ll keep you apprised of updates as they happen!

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